TECHNOLOGY FOR DEVELOPING CREATIVE AND INNOVATIVE COMPETENCIES OF MECHATRONICS AND ROBOTICS STUDENTS BASED ON DIGITAL TOOLS IN THE "ENGINEERING AND COMPUTER GRAPHICS" COURSE.
Keywords:
engineering graphics, computer graphics, digital technologies, AR/VR, 3D modeling, digitalization in education, interactive learning, virtual laboratory, AutoCAD, Blender, pedagogical technology.Abstract
This article discusses the role and opportunities of the discipline "Engineering and Computer Graphics" in developing the creative and innovative competencies of students of mechatronics and robotics, as well as modern technologies for organizing the educational process based on digital tools, in particular, the methodology for using 3D modeling, computer graphics programs, and interactive platforms.##plugins.themes.default.displayStats.downloads##
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References
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Published
2026-05-05
Issue
Section
Pedagogy and Methodology
How to Cite
TECHNOLOGY FOR DEVELOPING CREATIVE AND INNOVATIVE COMPETENCIES OF MECHATRONICS AND ROBOTICS STUDENTS BASED ON DIGITAL TOOLS IN THE "ENGINEERING AND COMPUTER GRAPHICS" COURSE. (2026). Vocational Education, 9(2), 157-161. https://kasbhunartalimi.uz/index.php/kht/article/view/97