TECHNOLOGY FOR DEVELOPING CREATIVE AND INNOVATIVE COMPETENCIES OF MECHATRONICS AND ROBOTICS STUDENTS BASED ON DIGITAL TOOLS IN THE "ENGINEERING AND COMPUTER GRAPHICS" COURSE.

Authors

  • MUHAMMAD IKROMOV Qo‘qon davlat universiteti Author

Keywords:

engineering graphics, computer graphics, digital technologies, AR/VR, 3D modeling, digitalization in education, interactive learning, virtual laboratory, AutoCAD, Blender, pedagogical technology.

Abstract

This article discusses the role and opportunities of the discipline "Engineering and Computer Graphics" in developing the creative and innovative competencies of students of mechatronics and robotics, as well as modern technologies for organizing the educational process based on digital tools, in particular, the methodology for using 3D modeling, computer graphics programs, and interactive platforms.

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References

1. Axmedov B., Nabiev A. Muhandislik grafikasi asoslari. – Toshkent: TDPU nashriyoti, 2020.

2. Karimov U. Raqamli ta’lim texnologiyalari. – Toshkent: Innovatsion rivojlanish nashriyoti, 2021.

3. Shabdolov O. Kompyuter grafikasi va dizayn asoslari. – Toshkent: Fan va texnologiya, 2019.

4. Sutherland I. “The Ultimate Display.” Proceedings of IFIP Congress, 1965.

5. Milgram P., Kishino F. “A Taxonomy of Mixed Reality Visual Displays.” IEICE Transactions on Information

Systems, 1994.

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Published

2026-05-05

Issue

Section

Pedagogy and Methodology

How to Cite

TECHNOLOGY FOR DEVELOPING CREATIVE AND INNOVATIVE COMPETENCIES OF MECHATRONICS AND ROBOTICS STUDENTS BASED ON DIGITAL TOOLS IN THE "ENGINEERING AND COMPUTER GRAPHICS" COURSE. (2026). Vocational Education, 9(2), 157-161. https://kasbhunartalimi.uz/index.php/kht/article/view/97