PEDAGOGICAL POTENTIAL OF THE "ENGINEERING AND COMPUTER GRAPHICS" DISCIPLINE IN DEVELOPING THE CREATIVE-INNOVATIVE COMPETENCE OF MECHATRONICS AND ROBOTICS STUDENTS

Authors

  • Muhammad-Anasxon Ikromov Qo‘qon davlat universiteti Author

Keywords:

engineering graphics, computer graphics, digital education, teaching process management, information technologies, 3D modeling, electronic educational resources, distance learning, digitization, educational model.

Abstract

This article describes the model of teaching the subject of "Engineering and Computer Graphics" based on the use of digital educational tools and modern information and communication technologies, the main components of the model are planning the educational process, integration of distance and blended learning elements, an automated assessment system for project assignments, and mechanisms for using graphic environments aimed at developing students' creativity and technical competencies.

##plugins.themes.default.displayStats.downloads##

##plugins.themes.default.displayStats.noStats##

References

1. Xasanov, A. Kompyuter grafikasi asoslari. – Toshkent: TDYU nashriyoti, 2020.

2. Rasulova, D., & Jo‘rayev, B. Muhandislik grafikasi: nazariya va amaliyot. – Toshkent: Innovatsion

texnologiyalar markazi, 2021.

3. Mayer, R. Multimedia Learning. – Cambridge University Press, 2020.

4. Karimov, O. “Raqamli ta’lim vositalaridan foydalanishning pedagogik asoslari.” Ta’lim texnologiyalari

jurnali, 2022.

5. Yunusov, F. “3D modellashtirish texnologiyalarining ta’limdagi o‘rni.” Oliy ta’lim va innovatsiyalar, 2023.

Downloads

Published

2026-07-05

Issue

Section

Pedagogy and Methodology

How to Cite

PEDAGOGICAL POTENTIAL OF THE "ENGINEERING AND COMPUTER GRAPHICS" DISCIPLINE IN DEVELOPING THE CREATIVE-INNOVATIVE COMPETENCE OF MECHATRONICS AND ROBOTICS STUDENTS. (2026). Vocational Education, 9(3), 370-373. https://kasbhunartalimi.uz/index.php/kht/article/view/150