PEDAGOGICAL POTENTIAL OF THE "ENGINEERING AND COMPUTER GRAPHICS" DISCIPLINE IN DEVELOPING THE CREATIVE-INNOVATIVE COMPETENCE OF MECHATRONICS AND ROBOTICS STUDENTS
Keywords:
engineering graphics, computer graphics, digital education, teaching process management, information technologies, 3D modeling, electronic educational resources, distance learning, digitization, educational model.Abstract
This article describes the model of teaching the subject of "Engineering and Computer Graphics" based on the use of digital educational tools and modern information and communication technologies, the main components of the model are planning the educational process, integration of distance and blended learning elements, an automated assessment system for project assignments, and mechanisms for using graphic environments aimed at developing students' creativity and technical competencies.##plugins.themes.default.displayStats.downloads##
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References
1. Xasanov, A. Kompyuter grafikasi asoslari. – Toshkent: TDYU nashriyoti, 2020.
2. Rasulova, D., & Jo‘rayev, B. Muhandislik grafikasi: nazariya va amaliyot. – Toshkent: Innovatsion
texnologiyalar markazi, 2021.
3. Mayer, R. Multimedia Learning. – Cambridge University Press, 2020.
4. Karimov, O. “Raqamli ta’lim vositalaridan foydalanishning pedagogik asoslari.” Ta’lim texnologiyalari
jurnali, 2022.
5. Yunusov, F. “3D modellashtirish texnologiyalarining ta’limdagi o‘rni.” Oliy ta’lim va innovatsiyalar, 2023.
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Published
2026-07-05
Issue
Section
Pedagogy and Methodology
How to Cite
PEDAGOGICAL POTENTIAL OF THE "ENGINEERING AND COMPUTER GRAPHICS" DISCIPLINE IN DEVELOPING THE CREATIVE-INNOVATIVE COMPETENCE OF MECHATRONICS AND ROBOTICS STUDENTS. (2026). Vocational Education, 9(3), 370-373. https://kasbhunartalimi.uz/index.php/kht/article/view/150